Changxi Zheng

Computer Science

Changxi Zheng develops computational technologies used for virtual reality, digital fabrication, and mechanical engineering. He has worked on the simulation methods that automatically generate realistic, complex motions, as well as the methods that compute virtual sounds synchronized with simulated motions. These computational models help to create realistic and immersive virtual environments that are both visible and audible for training, design, entertainment, and other applications. Leveraging the computational methods, his research also develops new acoustic and optical devices for imaging, display, and human-computer interactions.

  • Graduate Research Assistant, Cornell University, 2006--2012
  • Associate professor of computer science, Columbia University, 2017–
  • Assistant professor of computer science, Columbia University, 2013–2017
  • Association for Computing Machinery
  • NSF CAREER Award, 2015
  • Forbes’ “30 under 30”, 2013
  • Dingzeyu Li, Avinash S. Nair, Shree K. Nayar, and Changxi Zheng, “AirCode: Unobtrusive Physical Tags for Digital Fabrication,” ACM User Interface Software and Technology (UIST), Oct. 2017.
  • Yun (Raymond) Fei, Henrique Teles Maia, Christopher Batty, Changxi Zheng, and Eitan Grinspun, “A Multi-Scale Model for Simulating Liquid-Hair Interactions.” ACM Transactions on Graphics (SIGGRAPH 2017), 36(4) 
  • Gabriel Cirio, Dingzeyu Li, Eitan Grinspun, Miguel A. Otaduy, and Changxi Zheng, “Crumpling Sound Synthesis.” ACM Transactions on Graphics (SIGGRAPH Asia 2016), 35(6) 
  • Dingzeyu Li, David I.W. Levin, Wojciech Matusik, and Changxi Zheng, “Acoustic Voxels: Computational Optimization of Modular Acoustic Filters.” ACM Transactions on Graphics (SIGGRAPH 2016), 35(4) 
  • Changxi Zheng, Timothy Sun and Xiang Chen, “Deployable 3D Linkages with Collision Avoidance.” ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), July, 2016
  • Gaurav Bharaj, David Levin, James Tompkin, Yun Fei, Hanspeter Pfister, Wojciech Matusik and Changxi Zheng, “Computational Design of Metallophone Contact Sounds.” ACM Transactions on Graphics (SIGGRAPH Asia 2015), 34(6) 
  • Yin Yang, Dingzeyu Li, Weiwei Xu, Yuan Tian and Changxi Zheng, “Expediting Precomputation for Reduced Deformable Simulation.” ACM Transactions on Graphics (SIGGRAPH Asia 2015), 34(6) 
  • Dingzeyu Li, Yun Fei and Changxi Zheng, “Interactive Acoustic Transfer Approximation for Modal Sound.” ACM Transactions on Graphics, 35(1), 2015
  • Timothy Sun and Changxi Zheng, “Computational Design of Twisty Joints and Puzzles.” ACM Transactions on Graphics (SIGGRAPH 2015), 34(4)
  • Yizhong Zhang, Chunji Yin, Changxi Zheng and Kun Zhou, “Computational Hydrographic Printing.” ACM Transactions on Graphics (SIGGRAPH 2015), 34(4) 
  • Yonghao Yue, Breannan Smith, Christopher Batty, Changxi Zheng and Eitan Grinspun, “Continuum Foam: A Material Point Method for Shear-Dependent Flows.” ACM Transactions on Graphics, 2015 (presented at SIGGRAPH Asia 2015) 
  • Timothy Sun, Papoj Thamjaroenporn and Changxi Zheng, “Fast Multipole Representation of Diffusion Curves and Points.” ACM Transactions on Graphics (SIGGRAPH 2014), 33(4)